Thursday, December 20, 2012

EDUC 6177 WEEK 8 Assignment 1


            For this week's assignment, I had the privilege of choosing three different blog posts from my colleagues who are enrolled in the, "6177 -Using Technology to Enhance Adult Education" course. The three chosen technologies are listed below, along with the summative responses from my colleagues.

            In week seven, Seher discussed the importance of digital citizenship and creative content. The link that Seher provided lists the importance of raising awareness of creative rights for the information found on the Internet. As Seher stated, some students do not know much about digital ethics when they choose to download information they find on the Internet. I agree with Seher when he states that it is important that learners respect the creator of the information they find. This site, along with many others, is so important because it explains exactly what the proper etiquette is on the Internet. It is our job as adult educators to create awareness of creative rights and copyright issues.

    "One of the technologies related to digital citizenship is Digital Citizenship and Creative Content. The URL for the     
  site is http://www.digitalcitizenshiped.com/. The site aims at teaching learners ethical use of digital content. It is a free, instructional           program. It teaches students respecting creative rights through case studies. Raising awareness about creative rights is the main                              focus of the program, and that is why I selected this technology. Most of our learners do not know much about digital ethics, and                 they download and use many creative works without acknowledging the creator. It is important that learners respect the creator of             the work. I can use the scenarios, lessons and real world applications that can be found on this site in my lessons. I can use them to improve their reading and writing skills while creating awareness of creative rights and copyright issues. For example, at the end of each unit, I can ask them to write a reflection about what they have read. I can also group my learners, and assign each   group with a unit. Next, I can ask them to prepare a presentation about what they have studied. After all the presentations are completed, I can ask them to do a class debate. Such activities would help my learners understand and appreciate creative rights."
                                                                                                                                                                - Seher Balkaya Bulat
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            The next technology I chose was reported by Melita Williams. Melita reported about Eve Online which is a game that allows students to pick a business format in which they are interested, and gather information on how that particular business is run. The students are then allowed to record their findings in a video format  and share it with the designated group. This is an interactive game that teaches students economic skills when researching and developing a particular product. Melita was able to create two exemplary examples on how she would use this particular game-based technology within her classroom.

                "The first video game I will reflect upon is Eve Online according to Kirk (2012) “Eve Online is an online  space   
                  game that teaches adults how to work together, as well as many of the basics of                                             
                  industrial production. The game includes a battle mode, but the key in it is research and                                                             
                 development to discover new products for your fleet. Eve Online emphasized the need to spend                                             
                 money on research and development and increase the efficiency of a production line in your factory. It also 
                 teaches basic economic skills as players manipulate the economy based on the supply of products available on 
                 the market. Players learn business relationships by creating contracts with other players.”
                I choose this game because I feel it gives learners a great way to learn a lot of skills to use                                                
                in professional aspects and get a feel of how to operate a business and how to save and spend                                            
                money in order to run a business.
                Example one
                The first way I would use Eve online with learners is by having them design a business plan where they 
                are have to  hire employees and partners and make their company successful by designing a                                        
                 business that can be productive and show gains and losses of making and spending money.
                Example two
                The second way I would use Eve Online is by having students pick a business they are interested                                    
                into going into and then gather information on how that business is ran and then video record their                  
                findings and share it with the group."



                                                                                                                                                                - Melitta Williams               
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The final technology that I chose was one that was reported on by Izlem Atai. Izlem chose a restaurant game in week five that supports English language learners in regard to learning about the British culture. The game allows the player to engage in a scenario by being a waiter in the British Café. There is a menu provided and the students/player must become familiar with different menu items and the proper word associations for those items. This is an excellent game for English language learners to experience the British culture.


                "The Restaurant Game is great for English language learners to learn about the British culture. The                                
                  player acts as a newly employed waiter at the Brit Café, who is trying to serve customers the right                                           
                  food. The menu consists of traditional British food, and the main aim is to familiarize the player with these 
                  dishes. There are three categories in the menu: starters, main course, and pudding and                                              
                  each has a number of scenarios in it once you click. I selected this game because I think it is                                  
                  important for learners of English to learn about the culture of the language they are studying, and                                         
                  food is a big part of the culture. I could use this game in class in my lessons for teaching purposes                                  
                  or I could assign certain scenarios as homework for my learners to learn some meals by exploring                                  
                  themselves, depending on how independent my learners are. I could test their achievement by                                              
                  giving them a quick True/False test in class. Another way of incorporating this game into my                                   
                  teaching is to turn certain scenarios into role-play activities in class. I could assign a different                                    
                  scenario to pairs of learners and ask them to learn every food on their menu. Then, in class, pairs                                             
                  could act out this scenario. I think this game is a fun way to teach learners of English about the                                      
                  British culture, and it could be integrated into the lesson in many ways.

                                                                                                                                                                - Izlem Atai
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References

http://melittawilliams.wordpress.com/2012/11/29/week-5-discussion-games-simulations-and-virtual-environments-for-learning/

http://seherb.wordpress.com/2012/12/13/digital-citizenship-technologies/

http://izlema.blogspot.kr/2012/11/week-5-assignment-1-games-simulations.html

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