For this week's
assignment, I had the privilege of choosing three different blog posts from my
colleagues who are enrolled in the, "6177 -Using Technology to Enhance Adult
Education" course. The three chosen technologies are listed below, along
with the summative responses from my colleagues.
In week seven, Seher discussed the importance of digital
citizenship and creative content. The link that Seher provided lists the
importance of raising awareness of creative rights for the information found on
the Internet. As Seher stated, some students do not know much about digital
ethics when they choose to download information they find on the Internet. I
agree with Seher when he states that it is important that learners respect the
creator of the information they find. This site, along with many others, is so
important because it explains exactly what the proper etiquette is on the
Internet. It is our job as adult educators to create awareness of creative
rights and copyright issues.
"One
of the technologies related to digital citizenship is Digital Citizenship and
Creative Content. The URL for the
site is http://www.digitalcitizenshiped.com/. The site aims at teaching learners ethical use of
digital content. It is a free, instructional program.
It teaches students respecting creative rights through case studies. Raising
awareness about creative rights is the main focus
of the program, and that is why I selected this technology. Most of our
learners do not know much about digital ethics, and they download and use many creative works without
acknowledging the creator. It is important that learners respect the creator of
the work. I can use the
scenarios, lessons and real world applications that can be found on this site
in my lessons. I can use them to
improve their reading and writing skills while creating awareness of creative
rights and copyright issues. For example, at the end of each unit, I can ask them to write a reflection about
what they have read. I can also group my learners, and assign each group with a unit. Next, I can ask them to
prepare a presentation about what they have studied. After all the
presentations are completed,
I can ask them to do a class debate. Such activities would help my learners
understand and appreciate creative rights."
-
Seher Balkaya Bulat
______________________________________________________________________________________________
The next technology I chose was reported by Melita Williams.
Melita reported about Eve Online
which is a game that allows students to pick a business format in which they
are interested, and gather information on how that particular business is run.
The students are then allowed to record their findings in a video format and share it with the designated group. This
is an interactive game that teaches students economic skills when researching
and developing a particular product. Melita was able to create two exemplary
examples on how she would use this particular game-based technology within her
classroom.
"The first video game I will reflect upon is Eve Online according
to Kirk (2012) “Eve Online is an online space
game that teaches adults how to work together, as well as many of the basics of
industrial production. The game includes a battle mode, but the key in it is research and
development to discover new products for your fleet. Eve Online emphasized the need to spend
money on research and development and increase the efficiency of a production line in your factory. It also
teaches basic economic skills as players manipulate the economy based on the supply of products available on
the market. Players learn business relationships by creating contracts with other players.”
game that teaches adults how to work together, as well as many of the basics of
industrial production. The game includes a battle mode, but the key in it is research and
development to discover new products for your fleet. Eve Online emphasized the need to spend
money on research and development and increase the efficiency of a production line in your factory. It also
teaches basic economic skills as players manipulate the economy based on the supply of products available on
the market. Players learn business relationships by creating contracts with other players.”
I choose this game because I feel it gives
learners a great way to learn a lot of skills to use
in professional aspects and get a feel of how to operate a business and how to save and spend
money in order to run a business.
in professional aspects and get a feel of how to operate a business and how to save and spend
money in order to run a business.
Example one
The first way I would use Eve online with
learners is by having them design a business plan where they
are have to hire employees and partners and make their company successful by designing a
business that can be productive and show gains and losses of making and spending money.
are have to hire employees and partners and make their company successful by designing a
business that can be productive and show gains and losses of making and spending money.
Example two
The second way I would use Eve Online is
by having students pick a business they are interested
into going into and then gather information on how that business is ran and then video record their
findings and share it with the group."
into going into and then gather information on how that business is ran and then video record their
findings and share it with the group."
-
Melitta Williams
__________________________________________________________________
The final technology that I chose was one that was reported on by
Izlem Atai. Izlem chose a restaurant game in week five that supports English
language learners in regard to learning about the British culture. The game
allows the player to engage in a scenario by being a waiter in the British
Café. There is a menu provided and the students/player must become familiar
with different menu items and the proper word associations for those items.
This is an excellent game for English language learners to experience the
British culture.
"The Restaurant Game is great for English
language learners to learn about the British culture. The
player acts as a newly employed waiter at the Brit Café, who is trying to serve customers the right
food. The menu consists of traditional British food, and the main aim is to familiarize the player with these
dishes. There are three categories in the menu: starters, main course, and pudding and
each has a number of scenarios in it once you click. I selected this game because I think it is
important for learners of English to learn about the culture of the language they are studying, and
food is a big part of the culture. I could use this game in class in my lessons for teaching purposes
or I could assign certain scenarios as homework for my learners to learn some meals by exploring
themselves, depending on how independent my learners are. I could test their achievement by
giving them a quick True/False test in class. Another way of incorporating this game into my
teaching is to turn certain scenarios into role-play activities in class. I could assign a different
scenario to pairs of learners and ask them to learn every food on their menu. Then, in class, pairs
could act out this scenario. I think this game is a fun way to teach learners of English about the
British culture, and it could be integrated into the lesson in many ways.
player acts as a newly employed waiter at the Brit Café, who is trying to serve customers the right
food. The menu consists of traditional British food, and the main aim is to familiarize the player with these
dishes. There are three categories in the menu: starters, main course, and pudding and
each has a number of scenarios in it once you click. I selected this game because I think it is
important for learners of English to learn about the culture of the language they are studying, and
food is a big part of the culture. I could use this game in class in my lessons for teaching purposes
or I could assign certain scenarios as homework for my learners to learn some meals by exploring
themselves, depending on how independent my learners are. I could test their achievement by
giving them a quick True/False test in class. Another way of incorporating this game into my
teaching is to turn certain scenarios into role-play activities in class. I could assign a different
scenario to pairs of learners and ask them to learn every food on their menu. Then, in class, pairs
could act out this scenario. I think this game is a fun way to teach learners of English about the
British culture, and it could be integrated into the lesson in many ways.
-
Izlem Atai
_______________________________________________________________________________
References
http://melittawilliams.wordpress.com/2012/11/29/week-5-discussion-games-simulations-and-virtual-environments-for-learning/
http://seherb.wordpress.com/2012/12/13/digital-citizenship-technologies/
http://izlema.blogspot.kr/2012/11/week-5-assignment-1-games-simulations.html